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Hay guys, in this Post I will describe the NetworkUnit project, and for more details let's just go to the following discussion:
Unit Network
network is a way to Design multiplayer games and gives developers an easy way to integrate multiplayer functionality. We will use the Ethereal blockchain and its smart contracting functionality to create a platform that lets hardware owners (service providers) share unused Bandwidth and CPU resources with developers who traditionally ask their own servers to drive their multiplayer functionality and get tokens to do so. can get tokens from the platform by connecting their wallets to their game accounts to become active clients. Therefore Network Units have unique mining processes in two very different but interesting ways to get tokens.
Why Multiplayer Gaming?
Game with multiplayer aspect makes gamers longer. Realtime First Person Shooters generally have single player and multiplayer modes and the addition of multiplayer mode can increase the average game clock played to 7 factors.
Game with multiplayer aspect makes gamers longer. Realtime First Person Shooters generally have single player and multiplayer modes and the addition of multiplayer mode can increase the average game clock played to 7 factors.
Problem
- Wasted Computing Resources Most personal computers and the computational power and bandwidth of leased servers are not fully utilized. Improper server plans, requiring you to subscribe to plans higher than necessary, or the average owner of a computer that is mastered who use them for web browsing, writing documents and games occasionally candy candy are certain examples of this.
- Multiplayer functions can be painful and expensive to integrate.Writing your own network code can be complicated and time-consuming. Managing your own server can be both complicated and costly. As a game developer we understand that the more time you have to work on the creative aspects of the game the better.
- Imagine gamers can be complicated Without the right incentivization gamer can quickly get bored with a potentially great game. Multiplayer integration will help but other incentivization rates especially regarding earnings earnings can take longer. Unfortunately this can be a very expensive feature because the developers have to fund it.
- This is not a fair fight Gamers expect a fair match and a good challenge. Unfortunately, most of them do not get it. Cheating or broken bearded mechanics ruin the entire gaming community. Gamers become demotivated, stopping content spending and full economic potential from missed games.
- Big games require Infrastructure infrastructureLimited's massive launch of the game could turn the game into a failure. Network latency or down-time kills gaming experience and optimizes resource efficiency makes game development more expensive. Loss of turnover and subsequent damage damage is significant. The 2014 DDOS Xmas attack on Sony is a well-known example of this.Our Solution
All problems mentioned above can be solved or repaired by the Network Unit platform.- Turning waste into treasureThere are a lot of unused processing power and bandwidth out there, Network Units intend to exploit them into blocked, blocked deployed infrastructure used for cost-effective and reliable multiplayer games.
- Multiplayer functions can be easier and cheaper to integrate With easy integration of Unity Asset developers can be freed from having to write complex network code and infrastructure that move it. It will be available on the Unity Asset Store which is a very popular third-party market for Unity Engine.
- Gamers can collect tokens by playing Unique network units in the sense that the verification process rewards gamers who connect their wallets to their game accounts with tokens as they help verify the service provider. This not only helps increase the number of active users but can encourage new players to your game who are looking for new ways to get tokens and have a lot of fun in the process.
- Reputable System Network Unit Framework will have an integrated cross-platform reputation system. This way when you become a collaborative player in one game, chances are you will match the collaborative players in all the games you play on the NU infrastructure.
- Decentralized Network Units Since NU platforms are decentralized, we can offer more resilient solutions supported by automatic failover in case of malpractice or intentional malpractice. This ensures players move seamlessly to new providers so their game can continue uninterrupted.
Technical Features
Masternodes / Service Providers
Masternodes will be required to provide shares and run hosted applications. This host application will serve requests based on our multiplayer framework. Masternodes can act as relays for other host masternodes and take over as new hosts in the event of a failure.Masternodes will also be responsible for verifying peers. Clients (Gamers with connected wallets) will also verify that they are actually providing their resources.Gamer / Active Client
Active clients are gamers who connect their wallets to their games that take advantage of the NU multiplayer framework. This allows them to participate in our verification process running in the background. This not only helps make infrastructure stronger and more reliable but Active clients can obtain tokens to participate in this process.Proof of Service
Verification
Online Masternode / Online Verification Service Provider is requested from a node with a random number of verification nodes that will try small network functions by the service providers installed on the node. Mismatch or timeout results in the verification node or node complained using our smart contract. This will be triggered by the Service Provider application.
Not only the affected reputation but also the Node shares (NU tokens) can also be affected. In the case of verification where the result is negative (where the result is not equal to the majority) the node will be subject to fines from the stock and its reputation. If the result is positive (the majority of nodes verify with the same result) the node will be given a reputation and in some cases, the NU token.Details of Token Sales- Presale Begins: December 23, 2017
- Presale Expires: January 21, 2018
- NAME: NetworkUnits
- SYMBOL: NU
- TOKEN PRICE: 1 ETH = 500 NU
- SUPORT TOKEN: ERC20
- TOTAL SUPPLY on sale: 15,817,083 NU
- Hard Cap: 16.666 ETH
- Minimum Cap: 3333 ETH
Details Information :
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